History, as it is typically rendered — in textbooks, in museums, in the kinds of educational experiences that pass for immersion — is almost always one-sided. The winners write it. The losers' versions survive, if they survive at all, in oral traditions, in suppressed texts, in the stubborn persistence of mythology that refuses to be entirely rationalized away. MyRth's proposition was that VR and AR technology, combined with AI trained on the full range of surviving accounts.